About MMKPC Studios
Technical Artist | Unreal Authorized Instructor
I'm Matthew, a solo indie game developer pushing the boundaries of real-time rendering and immersive gameplay experiences. I specialize in creating visually stunning games using cutting-edge technologies like NVIDIA RTX, Unreal Engine 5, and advanced ray tracing techniques.
What I Do
I develop games that blend technical innovation with compelling narratives. My work focuses on:
RTX-Powered Visuals - Leveraging NVIDIA's latest ray tracing technologies (Lumen, DLSS, Hardware RT)
Creating dynamic, adaptive gameplay mechanics
Full-stack game creation from C++ programming to environment design
Tech Stack
Engines: Unreal Engine 5.x (NVIDIA RTX Custom Builds)
Languages: C++, Blueprint Visual Scripting
Tools: Reallusion Character Creator, Houdini, MetaSounds, Niagara VFX
Specialization: Ray tracing optimization, performance tuning, GPU-accelerated rendering
Connect With Me
🔗 LinkedIn: linkedin.com/in/mmkpc/